13.1 The Armature

Armatures are Objects in Blender used for posing characters when animating. They are included

in the Grease Pencil and may be used for posing Strokes.

In the 2D Animation Workspace, with the 2D Viewport Editor in Object Mode, an Armature is

entered by clicking Add in the Header and selecting Armature in the menu that displays.

Armature

Tip

Body

Base

Single

Bone

Figure 13.2

The Single Bone Armature is entered in the 2D Viewport Editor at the center of the Scene. This

is, in fact, the center of a new Canvas.

In the Outliner Editor you will see the name Armature

which is a new Canvas. You may cancel the display in the

2D Viewport Editor by clicking the Eye Icon adjacent to

the name.

New Canvas

Stroke Canvas

At this point the Armature is said to be a Single Bone as

shown in the Outliner Editor.

To recap; An Armature is an nonrenderable Object which

will not show in an Image or a frame of an Animation

when the Scene is converted (Rendered).

13.2 Multiple Bones

Armatures may consist of Multiple Bones connected together in a chain. The center for an

Armature is located at the center of the Base.

Outliner Editor

Layer

Layer

Figure 13.3

Single Bone

Object Center

Multi Bone Armature

R Key (rotate) and

drag the Mouse to

rotate.

Figure 13.4

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